8/4/2023 0 Comments Best robo defense strategy![]() ![]() 3 is essential! Get ready to spam, because a single missile will usually get eaten up by a nuke. Robo-Dash: you need some space to run, but you can use Robo-Dash's invincibility to slip through her nukes and hit her before your invincibility runs out.In order to apply Robo-Ky's usual gameplan, your primary aim should be to hit her once (this will destroy all her nukes), and hopefully knock her down into Bazooka oki. Try Instant Blocking her nukes instead to build Tension. DO NOT FAULTLESS DEFENSE THE NUKES! They'll eat through your Tension, which you need for missiles. Safely try to maintain a Mat while picking the right opportunity to act. Overview | Frame Data | Matchups | | Strategy Return to Top You can command grab Anji's Issokutoi No results on reaction.On hit, Robo has a lot of ways to "cash out" depending on the amount of tension and heat he has. Even more, it can sideswitch and confuse opponent. Using Lv3 214S vs a cornered Anji can cover a lot of their options on their wakeup. ![]() Quick note and game changer: If you are capable of it Slashbacking Anji's Fuujin into 5K, it beats almost every Autoguard or non-Autoguard followup, this essentially turns Anji's most trusted tool into easy punish for Robo to retake his turn back. Getting hit after even blocking just a bit of an Anji string can easily lead to you losing the matchup as Anji has quite a few easy ways to cash out against Robo, as such its usually for the best to Instant block and wait until you find a gap in Anji's pressure either by waiting for them to reset their pressure or calling out their options, Butterfly oki can be negated with delay wakeup. The safest and best option for this is 5P meaty into 6K/ 6H throw OS, as that not only allows you to keep your turn if they decide to block but also counter the vast majority of Autoguard options from Anji.ĭue to our unfortunate Guard gauge and the nature of the matchup, trying to mash out or abare out of Anji pressure is very much not recommended unless its a hard callout. Standard Robo pressure at the threat of Fuujin and Autoguard options by the Anji, the kicker comes with Anji on wakeup as they will usually attempt to Autogaurd out of okizeme and running Bazooka ( 236S) Oki on Anji will most of the time get you punished really easily. When you have full meter you can get in with Lv3 j.236S > Airdash forward/ j.214D or play a more grounded approach with higher heat levels to skew the risk and reward in your favour. Staying outside of Fuujin range allows you to safely build meter with 2D and deny air approaches with Lv2/3 j.236S, avoid using Robodash in neutral as if its predictable, the response will be 5D by the Anji, if they rely on it too much you can throw them off with Robodash FRC > 63214K. 16 clean allowing you to start your turn. Backdashing avoids Anji's 6S, Robo-Ky 6P and f.S beat Anji's 2S and 2H. A rather decisive moment as it dictates the flow of the match as choosing the wrong option can lead to being carried to the corner. ![]()
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